		<hkobject name="#0054" class="hkbBehaviorGraphStringData" signature="0xc713064e">
			<hkparam name="eventNames" numelements="9">
				<hkcstring>FootLeft</hkcstring>
				<hkcstring>FootRight</hkcstring>
				<hkcstring>CyclicFreeze</hkcstring>
				<hkcstring>CyclicCrossBlend</hkcstring>
				<hkcstring>SpeedSample_MagicLocomotion</hkcstring>
				<hkcstring>SpeedSample_MagicCastLocomotion</hkcstring>
				<hkcstring>moveStart</hkcstring>
				<hkcstring>moveStop</hkcstring>
				<hkcstring>tailCombatLocomotion</hkcstring>
<!-- MOD_CODE ~colis~ OPEN -->
				<hkcstring>Collision_Start</hkcstring>
				<hkcstring>Collision_Add</hkcstring>
				<hkcstring>Collision_Remove</hkcstring>
				<hkcstring>Collision_ClearTargets</hkcstring>
				<hkcstring>Collision_AttackEnd</hkcstring>
				<hkcstring>Collision_AttackStart</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="attributeNames" numelements="0"></hkparam>
			<hkparam name="variableNames" numelements="8">
				<hkcstring>Direction</hkcstring>
				<hkcstring>SpeedSampled</hkcstring>
				<hkcstring>IsInCastStateDamped</hkcstring>
				<hkcstring>iLeftHandType</hkcstring>
				<hkcstring>iRightHandType</hkcstring>
				<hkcstring>iSyncIdleLocomotion</hkcstring>
				<hkcstring>IsInCastState</hkcstring>
				<hkcstring>IsCastingDual</hkcstring>
			</hkparam>
			<hkparam name="characterPropertyNames" numelements="0"></hkparam>
		</hkobject>
